This is based on my previous two posts on Static Interfaces in C++ and Keep Track of and Enumerate All Sub-classes of a Particular Interface. The idea is that I want my code to be extensible in the feature without requiring any re-writing of the current code base. The code base operates on generic objects via their interfaces, so as long as newly-coded classes properly extend those interfaces, the program should know how to handle them. The problem is, how can we write the program in such a manner that a user interface can enumerate available options for implementations of a particular interface, and how can we instantiate those objects?
In Keep Track of and Enumerate All Sub-classes of a Particular Interface I showed how to maintain a registry of classes deriving from a given interface, which handles the first problem, but there is a limitation in that all of these classes must provide a factory method that takes no parameters (void input). I decided that, for my project, this was not acceptable and I needed a way to define the creation parameters as part of the factory methods, whereas the creation parameters may be different for particular interfaces.
In Keep Track of and Enumerate All Sub-classes of a Particular Interface I showed how we can enforce the requirement of a static method in derived classes with a particular signature using a template interface.
In this post I will combine the two so that we can create a registry of classes that inherit from a particular interface, and provide a static factory method for creating objects of that interface, using a particular creation method signature unique to that interface. The registry will pair class names with function pointers that match the specific signature of the interface the class is being registered for.
Disclaimer: I do not claim this is the “best” way to handle this issue. This is just what I came up with. It happens to be pretty involved and overly indirect, which means it’s probably bad design. It is, however, an extremely interesting exercise in generic programming.
Prequil: the code will require these later so there they are:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | /** * file RegistryTest.cpp * date: Aug 14, 2009 * brief: * * detail: */ #include <set> #include <map> #include <string> #include <iostream> using namespace std; |
Ok, so lets begin. First let’s define a couple of interfaces that we’re interested in.
16 17 18 | class InterfaceA{}; class InterfaceB{}; class InterfaceC{}; |
Now we create a template class whose sole purpose is to create a per-interface typedef
of the function signature that is necessary for instantiating and object of that class. Is it really possible that all sub-objects can be instantiated with the same parameters? If that’s the case, shouldn’t they all be combined into a single class that just contains that information as private members? Probably, but in my case these parameters are more like a “bare minimum” for instantiation, and then many more parameters are set by the user. It makes sense to me, I promise. If it doesn’t to you, you don’t have to use this.
19 20 21 22 23 24 | template< typename InterfaceType > class Factory { public: typedef InterfaceType*(*Creator)(void); }; |
Creator
is now a typedef
that aliases a function pointer that takes no parameters. Wait, isn’t that what we had before? Yes, but now we make a couple of template specializations to define the different signatures for our specific interfaces. These specializations would normally be in the file that contained the interface declaration.
25 26 27 28 29 30 31 32 33 34 35 36 37 38 | /// specializations can define other creators, this one requires an int template<> class Factory<InterfaceB> { public: typedef InterfaceB*(*Creator)(int); }; /// specializations can define other creators, this one requires an int, a /// bool, and a char template<> class Factory<InterfaceC> { public: typedef InterfaceC*(*Creator)(int,bool,char); }; |
Cool. Now we create a static interface that enforces it’s derivative classes to contain a static method called createNew
which can be used to instantiate a new object of that interface. We can use the typedef we just created to make the function signature generic for this template (or specific to individual instantiations of it).
39 40 41 42 43 44 45 46 47 48 | template<typename InterfaceType, typename ClassType> class IStaticFactory { public: IStaticFactory() { typename Factory<InterfaceType>::Creator check = ClassType::createNew; check = check; } }; |
Still following? Good. Now we define the registry class template, which maps the class name of a derived class to a function pointer with an interface-specific signature that serves as a static factory for objects of the derived class, returning a pointer to that object of the type of the interface. See my previous post for details on this class.
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | template <typename InterfaceType> class Registry { private: std::map< std::string, typename Factory<InterfaceType>::Creator > m_creatorMap; Registry(){} public: static Registry& getInstance(); bool registerClass( const std::string& name, typename Factory<InterfaceType>::Creator creator ); std::set<std::string> getClassNames(); typename Factory<InterfaceType>::Creator Registry<InterfaceType>::getCreator( std::string className ); }; // A convient macro to compact the registration of a class #define RegisterWithInterface( CLASS, INTERFACE ) namespace { bool dummy_ ## CLASS = Registry<INTERFACE>::getInstance().registerClass( #CLASS, CLASS::createNew ); } template <typename InterfaceType > Registry<InterfaceType>& Registry<InterfaceType>::getInstance() { static Registry<InterfaceType> registry; return registry; } template <typename InterfaceType > bool Registry<InterfaceType>::registerClass( const std::string& name, typename Factory<InterfaceType>::Creator creator ) { m_creatorMap[name] = creator; return true; } template <typename InterfaceType > std::set<std::string> Registry<InterfaceType>::getClassNames() { std::set<std::string> keys; typename std::map< std::string, InterfaceType* (*)(void) >::iterator pair; for( pair = m_creatorMap.begin(); pair != m_creatorMap.end(); pair++) keys.insert( pair->first ); return keys; } template <typename InterfaceType > typename Factory<InterfaceType>::Creator Registry<InterfaceType>::getCreator( std::string className ) { return m_creatorMap[className]; } |
The difference between this and the Registry in my previous post, is that this time the registry uses the generic Factory<InterfaceType>::Creator
typedef to define the function pointer. This way, that pointer is forced to have the specific signature. Sweet!
Now lets write some derived classes of those interfaces.
161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 | class DerivedA : public InterfaceA, public IStaticFactory<InterfaceA, DerivedA> { public: static InterfaceA* createNew(){ return (InterfaceA*)1; } }; RegisterWithInterface(DerivedA, InterfaceA); class DerivedB : public InterfaceB, public IStaticFactory<InterfaceB, DerivedB> { public: static InterfaceB* createNew(int a){ return (InterfaceB*)2; } }; RegisterWithInterface(DerivedB, InterfaceB); class DerivedC : public InterfaceC, public IStaticFactory<InterfaceC, DerivedC> { public: static InterfaceC* createNew(int a, bool b, char c){ return (InterfaceC*)3; } }; RegisterWithInterface(DerivedC, InterfaceC); |
These classes are basically dummies, but inheriting from IStaticFactory...
the compiler will enforce that they contain the static method createNew
with the proper signature. Notice that InterfaceA
uses the default template so the static factory in DerivedA
takes no parameters, while InterfaceB
and InterfaceC
have specializations so the static factories in DerivedB
and DerivedC
have their respective parameters. Since this is just an example, the methods don’t actually create new objects they just return pointers, but in reality this is where we would use new DerivedA(...)
and so on.
Well that’s it. Pretty cool huh? The compiler will enforce all this stuff for us so we can actually say to ourselves when we write new implementations months from now “If it compiles, it will be compatible.”
Lastly, here’s a little test case to run
193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 | int main() { DerivedA a; DerivedB b; DerivedC c; InterfaceA* pA; InterfaceB* pB; InterfaceC* pC; Factory<InterfaceA>::Creator makesObjectOfA = Registry<InterfaceA>::getInstance().getCreator("DerivedA"); pA = (*makesObjectOfA)(); Factory<InterfaceB>::Creator makesObjectOfB = Registry<InterfaceB>::getInstance().getCreator("DerivedB"); pB = (*makesObjectOfB)(1); Factory<InterfaceC>::Creator makesObjectOfC = Registry<InterfaceC>::getInstance().getCreator("DerivedC"); pC = (*makesObjectOfC)(1,false,'a'); cout << "pA: " << pA << "n"; cout << "pB: " << pB << "n"; cout << "pC: " << pC << "n"; return 0; } |